Virtualism
in media context, the simulation of the real" primarily through digital construct and manipulation
the aesthetic tension between physical and digital ; material vs immaterial ; The uncanny valley
Game of Thrones
Dramatic Elements (narrative and character) relies on realism
Fantasy (non-realist) elements relies on digital constructs.
Virtual news sets are purely representational
Simulated Reality we decode by genre symbols
Aesthetic tension
What is real?
what is Created?
Analogue (pratical) or Digital
How do we percieve difference
Uncanny valley when something is almost real by not quite
the perceptual gap between that which is percieved as real and that which is almost real, or a close simulacrum
provokes aesthetic sense of discomfort, eerieness or revulsion
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