Plot is what happens,
Story is the significance of what happens.
Something happens
Therefore This happens
but This happens
a plot that goes and then this happened and this happened.
Dramatic irony the buts of a story
paradox and not what you expect.
Ideally a but is a culmination of a moment.
Road to hell is paved with good intentions.
Dramatic Irony - The bald man with a comb in his pocket.
When the audience has a greater knowledge of a character than the character has of themselves.
Sometimes they will be ahead of the story other times behind.
Having expectation of the character.
If you know your ending you know your target of the story.
Openings
Contradictions and conflicts, in an opening you want to create all these to intrigue the audience and setup the rest of the film.
What sort of things do you want to happen in the middle.
Character Development, Plot twist, Distraction
The middle is where you can turn the film on its head.
If the audience is ahead of the game this is where you can change that and make them behind the game.
What you thought the story was about at the beginning almost changes on its axis.
Endings
Toy Story Three
to grow up he has to give his toys up, an intensification of the dramatisation
Beginning is a but
Middle is a but
End is a but
Moments - That moment when
what you talk about when you finish watching the film.
no point of writing a screenplay that doesn't have moments
Original Producers
Audiences love moments, they don't notice plot, story character dialogue if the get moments, as soon as they do notice plot story etc they hate it, because they have to think about it.
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